Prototyping

I try to keep my prototypes lightweight and focused solely on a singular transition, interaction or animation. The purpose of most prototypes is to convey custom or complex outputs that require specific timing, easing in their animations or user interaction with elements. Lately I've been creating a lot of my prototypes in Principle because of it's simplicity and speed at iteration, but I also have experience with Quartz Composer and Origami Studio.

@ Mention Navigator

 

Inline Thread Creation – Mac/Win App

 

Sticky Create Button

 

Snoozing Date Picker

 

People Transition

 

Search Highlighting

Several People are Typing

 

Inline Thread Creation – iOS App

 

Participants

 

@ Mention

 

Conversation Transitions

 

Parallax Thumbnails